Beside digital printing of color, the third dimension, in the form of digital haptics, is increasingly playing an important role. In combination with an interesting decor, the embossing is now to be digitized and becomes part of the product. However, there are a few points and difficulties to be considered to obtain optimum production results. In order to achieve the best possible printing result depending on the printing process, the used printing data is of course decisive. But how to judge a "flat" data set that is only "brought to life" later?
What possibilities are available in the later production – single or multi-pass? How do you deal with the different parameters that influence the print of digital haptics? How do you specifically incorporate this knowledge into your workflow? Starting with a good design as a basis is above all a matter of manipulating the structural data in such a way, that it can be perfectly implemented in the later printing process and provide th best possible result.
In order to know and consciously control this level of manipulation, two steps are of crucial importance.
1. Reverse engineering, i.e. the specific conclusion from detected parameters, as well as framework conditions and their impact on the print result, which differ depending on the production process.
2. Visualization in digital and analogue form in order to be able to check and optimize a design before production starts without having to interrupt a production line for pre-testing.
To design a truly natural-looking digital haptic in the best possible way, it is important to take these two points into account.